Help on: area port larceny

The recent establishment of trade with the distant half-elf colony of J'rel has created some excellent business opportunities in the bustling seaside town of Mareldja, but there are some local "businessmen" who aren't big fans of the formalities of conventional trade - like paying tariffs and keeping imports legal.

Under the leadership of notorious gangster Fidel "Five Fingers" McGee, a motley crew of smugglers, thugs and wheeler-dealers have set up their own trading outfit somewhere along the west coast of the mainland. Bootlegged poonk and other, less benign wares are being routinely shipped duty free into a discrete coastal harbor, then transported to major cities around the world for underground sale on local black markets.

Rumour has it that most of the dissidents hail from Oldgate and Mareldja, and it is thought that the site of their illegal operations is on a stretch of coastline southwest of Oldgate, somewhere near the mouth of the Brown River.

Thus far seemingly undetected by regional law enforcement, McGee and his cohort are making a killing in the smuggling industry. Any adventurers who find the elusive criminals and put a stop to their mischief will doubtless find themselves in possession of a small fortune, both in the form of exotic overseas swag and the earnings its importers have managed to rake in.


NOTES: Recommended Levels: 12-20 Group Size: Any

Port Larceny is a fairly busy place, so you and your group (if you have one) should be able to blend in without causing much of a fuss. Don't disrupt the running of the port unless you're up for some pretty serious fisticuffs though - Fidel "Five Fingers" and his bodyguards are seasoned combatants, and they don't take too kindly to suspicious strangers.

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