Help on: running
Syntax: | walking |
Level: | any |
Minimum: | wal |
Toggles a delay of your movement commands to conserve movement points.
How many movement points are used varies with the terrain of the room you are in, how much weight you are carrying, whether you are sneaking or detecting traps, and how much time as passed since your last move.
Every 1/5 of a second longer you wait, the less movement points are consumed, down to a minimum that varies with the terrain. When you are consuming over twice the minimum points, the game warns you that you are "running", and over 3 times the minimum it mentions that you are "plowing" (which usually only can happen when you run with a very heavy load).
When you turn on `walking', the game delays your next movement command just long enough to consumes under twice the minimum movement points, avoiding the "running" warning. You aren't lagged when you enter a room, and can immediately do other things, like attack. But it kicks in if you try to leave that room quickly using one of the standard movement commands, such as `north', `south', `east', `west', `up', or `down'. If you need to leave immediately and haven't used one of the standard movement commands yet, you can disable `walking', you can `flee', or you can use `go' instead (such as `go north'), which is never delayed.
You can conserve more movement if you go slower than `walking' makes you.
Copyright ©1993-2012 Aaron Hopkins. All Rights Reserved.