Bow Object Functions for Mocha


dice obj.bow_damage;
void set_bow_damage (object obj, dice damage);
Determine or set the damage for a bow. Average damage should not exceed 15 points. Note that the dice add given through damage is ignored; to add damage, you must create an object modifier with set_object_mod.

integer obj.bow_speed;
void set_bow_speed (object obj, integer speed);
Determine or set the speed of a bow. A bow's speed is the number of pulses between shots when using the bow and must fall in the range 1 to 30.

integer obj.bow_min_str;
void set_bow_min_str (object obj, integer min_str);
Determine or set the minimum strength required to wield a bow effectively. The value must be in the range 0 to 40.


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