Bow Object Functions for Mocha
- dice obj.bow_damage;
- void set_bow_damage (object obj, dice damage);
- Determine or set the damage for a bow. Average damage should not
exceed 15 points. Note that the dice add given through damage is
ignored; to add damage, you must create an object modifier
with set_object_mod.
- integer obj.bow_speed;
- void set_bow_speed (object obj, integer speed);
- Determine or set the speed of a bow. A bow's speed is the number of
pulses between shots when using the bow and must fall in the range 1 to 30.
- integer obj.bow_min_str;
- void set_bow_min_str (object obj, integer min_str);
- Determine or set the minimum strength required to wield a bow
effectively. The value must be in the range 0 to 40.
Return to Mocha Object Functions Page
Return to Mocha's Main Page