Sack Object Functions for Mocha


integer obj.sack_size;
void set_sack_size (object obj, integer size);
Determine or set the size of a sack. The size of a sack dictates how much the sack can hold and must fall in the range 0 to 1000.

boolean obj.sack_is_closable;
void set_sack_closable (object obj, boolean flag);
Determine or set whether or not the sack can be closed.

boolean obj.sack_is_pickable;
void set_sack_pickable (object obj, boolean flag);
Determine or set whether or not the sack can be picked (or knocked).

boolean obj.sack_is_closed;
void set_sack_closed (object obj, boolean flag);
Determine or set whether or not the sack is closed.

boolean obj.sack_is_locked;
void set_sack_locked (object obj, boolean flag);
Determine or set whether or not the sack is locked.

integer obj.sack_key;
void set_sack_key (object obj, integer key);
Determine or set the virtual number of the key to a sack. A value of nothing indicates that the sack has no key.


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