Help on: saves
'Saves' are die rolls to determine if a particular attribute combines with a lucky die roll to mitigate the effect of something nasty that is about to happen to you. There are six different types of saves and each one is impacted by different character statistics.
Mental Saves: Illusion Focus & Perception A hallucination may linger for a while once you succumb to one. Magic Focus & Willpower Your mind has an innate defense against harmful magicks. Distraction Perception & Willpower The oldest trick in the book is to distract your opponent.
Physical Saves: Breath Agility & Endurance A spraying attack that may hit everyone in the room. Petrification Agility & Strength Once your mobility is compromised, you are an easy target. Poison Endurance & Strength There are many poisons, at the least you will heal slowly until cured.
Different races may have intrinsic saves.
See also: Statistics, Races, Stat Pairing
Copyright ©1993-2012 Aaron Hopkins. All Rights Reserved.